And the difference between 4 or 8 is moot, I need to get the hell out of Dodge It just distracts me to see that I am targeted by 4-8 players. When I am spotted in a DD I assume that every man and his mother will shoot at me. I would never take priority target on any DD. Much as I hate to admit it, WG did achieve one of their stated aims with the captain rework - there certainly seem to be more than one viable DD build for most ships. This is built for Daring, so I take the extra healing potion for a non-healing RN DD, I would probably ditch SI, and take other things instead (probably fires and flooding). RN DDs are really all about the dakka (the torps are 'just' a valuable bonus), so I focus on skills that boost the guns (the BFT nerf sucks, but the skill is IMO probably still worth having, although I usually go AR first). I would like RL, but basically - for me - I don't find it worth four points (although clearly many do, and I could easily be flat-out wrong) in the past, I found I didn't get *that* much use from it in the current CV and radar heavy meta, and you flag to whoever you're detecting that they're the nearest ship to you - I find this latter point to be not insignificant when playing against RL-equipped ships. The 'logic' is along the following lines: ![]() ![]() I think my RN DD captain looks like this (if you want a non-RL approach):
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |